Studio production
After College I've learned the world of fast paced work environment working at a casino animation studio for over a year. I had to be multitasking with both 3d and 2d graphic animations. At my last Job came with almost five years of experience in gaming studio I've learned to professionally 3d model game assets and characters with clean flowing quad topology in mind. I've have a better grasp in approaching complex unwrapping with a focus on strict Texel density budgets, perfect seam placement, and zero wasted texture space. With Proper optimize rigging and animation hand keyframing I've learned to produce loop animations with characters and props.