John Hutchinson

Email: jlh3dpoly@hotmail.com

Photo of Me.jpg

About Me

I’m a 3d artist living in Las Vegas, Nevada. I’ve been an artist for about 7 years now but I’ve been doing some form of art throughout most of my life. Although my passion is computer art, I enjoy other hobbies too like Brazilian Jujitsu; the UFC; watching movies and spending time with my wife and children.  I’m easy-going and friendly by nature with good work ethic.

To me, content is very important in the media and entertainment field. I’m dedicated to delivering the graphic art for the films and games that lotteries, casinos and regulated on-line gaming sites require to bring new customers to their games.

Purpose

The purpose of this document is to ensure that all animations that are developed for Corporation vendors meet their criteria as far as asset development, documentation, audio scripts and functional specifications ( logic).  This Art Development Kit ( ADK) is to be used as a guideline for the overall development and delivery of art assets. Each of the following steps, in the development process, is based on an accept or a reject basis as well as on a continuous review and approval process.

Development Procedures

 

To ensure brand standards and to maintain quality control, the following procedures for new art title development must be observed.  Each of the following steps in the development process is based on an accept or reject basis as well as on a continuous review and approval process.

 

Art concepts can be submitted to me one of three ways.

 

 

Any of these avenues must be approved by me prior to the execution of initial art assets. All art development, internally or externally, must follow a continuous art review process.

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Development Sequence

 

1.                   Art Concept

2.                   Audio Scripts

3.                   Engineering Support (Hardware/Software/Art)

4.                   Asset Development

5.                   Scene Storyboards

6.                   Full /Scene Art Development

7.                   Art Master Disk Delivery

Art Concept

Concise Product Logos, and Characters, Props, and Environment designs, including game contents and definition, Reel Symbols, Reels, credits, sounds, and UI designs. Each project is first drawned out to match the client’s ideas, and provide a visual reference to client to insure better communication.

Audio Scripts

Sounds are needed to take your production to the next level. Sounds concise video play audio scripts are to include sound effects, character voice over, character dialog, music, avatar teasers, needed for base video features. I will supply standard sound effects out of what I have, But if the client requires special sounds like for example voice over and music, or other, they must provide it.

Engineering Support

Engineering Support Software

Corporations and Clients requires certain logos or sound effects or other to be provided, for example character voice over may be difficult to produce or duplicated because of Copyright. For example I will not be able to provide a famous celebrity voice like Michael Jackson.

The Logo can be in curtain cases be reproduced but may delay the progress of the project. On the Game development side all software engineering support supplied by both internal and third party developers must follow all documentation and porting protocols as determined

by the software engineering. All game title assets need to be finalized into a port kit that can be distributed to additional gaming manufactures as deemed necessary. These port kits should include complete asset libraries and documentation in multiple formats including Vector

based SWF files including all action scripts necessary for plug and play capabilities including 44.1 KHZ 16 bit stereo audio for the Game Station, 1024 x 768 24 bit color high resolution graphics with 44.1 KHZ 16 bit stereo audio, 1024 x 768 256 color resolution graphics

with 44.1 KHZ 16 bit stereo audio with source file, 800 x 600 24 bit color graphics with 44.1 KHZ 16 bit audio 800 x 600 256 color graphics with 22 KHZ 8 bit audio. All ports

Asset Development

All game asset development will be set up according to Casino Corporations standards for color depth, frame rate, image size, coordinate location and sound depth, depending upon the platform that the game title is being developed for.  All finished graphic game assets should maintain a master copy set to a minimum resolution of 1024 X 768 24 bit color and all finished game audio assets should also maintain a master copy set to a minimum frequency of 44.1 KHZ 16 bit stereo audio.

 

Scene Storyboards

Provide a visual reference that assures your message is received and retained by the artist. Storyboards concise scene storyboards including symbol layout and definition, base screen/base game bonus play and second screen bonuses must be submitted and approved before any art asset development can commence. These storyboards must reflect the initial art concept specifications and use approved stage direction.       

Full/Scene Art Development

I will be using Autodesk 3ds max version 2011, Adobe Photoshop CS 2, Autodesk Combustion 2008, Sony Vegas 8 and Corel Draw x4, including adobe after effects adobe Soundbooth, and All documentations will be done on Microsoft word and excel. All the software is on a Microsoft Windows base PC.

Game Master Disk Delivery

All FINAL game title assets will to be Emailed or uploaded and delivered to the Corporation. This file is to contain ALL finalized assets including high resolution renders, graphics, audio files, all documentation, and glass assets. This master file should also contain finalized machine renderings and ALL source used in the development of the game.

 

MUTUAL CONFIDENTIALITY AGREEMENT

 

     THIS AGREEMENT is entered into by and between UNDERCOVER PRODUCTIONS ("DISCLOSER/RECIPIENT") and John Hutchinson 3D Media Display Artist.

1.         For purposes of this Section 1, "Information" means Information provided by DISCLOSER/RECIPIENT.  I agrees to hold all such Information in strictest confidence from the date hereof and shall use the Information solely for the Purpose.  No communication of any Information to any third party and no reproduction or copies of any Information shall be made unless prior express written authorization is obtained from DISCLOSER/RECIPIENT. DISCLOSER/RECIPIENT’s Information is and shall remain DISCLOSER/RECIPIENT 's sole property. 

 

DATED: ______________________

 

"DISCLOSER/RECIPIENT "                                                     "John Hutchinson"

 

UNDERGROUND PRODUCTIONS                                            3D Media Display Artist

 

 

By: _______________________________                                    By: ___________________________________

                                                                                                           

 

Title: ______________________________                                   Title: _________________________________