Some of my Interactive Web content skills Below

Contract Pricing

Estimated Hourly Rate.

BASIC

$12

2D Graphic Design. Logo creation. Storyboarding. Web Art Layout

ADVANCE

$15

3D Modeling props.

Vehicles. weapons. furnatures.

 Exterior architectures

PREMIUM

$25

Game Character Dev. Basic Char/Mech Rigging.

Unwrapping/Texturing.

 Caricature setup. Arch- interiors. Video Prod.

Quarter up front may apply before project starts.

PROFESSIONAL

$50

HD Cinamatic Character setup. High Quality Enviroment setup For Cinamtic Films.

Half up front may apply before project starts.

       I am devoted to ensure that you get the highest level quality that is to your satisfaction. I dare to think outside of the box to explore the usage of 3D as a medium to convey the characters and artwork you visualized in your head and continuously strived to bring to you a full cinematic experience. My animation is a very effective way to demonstrate your inventions through mechanism of action, functionality, complex make up of your products.

 

       My 3d animation skills improves understanding of complex ideas, enhances long-term memory of a message, and reinforces credibility more effectively than verbal or written communication tools. This benefits clients to convey their ideas to conferences, schools, and investors. 3d animation may help see and realize faults in your products, thus allowing you to rework last-minute changes before your deadline.

 

        If you have a story to tell then I'm your man to help you visually publish it. No matter if it's to be printed on comic book layout or video presented on web. I'm fully dedicated to complying with most of your requirements. To that end, I will do my best to meet your satisfaction.

Animate accidents

Animate

Medical

Surgery

Web

Design

Email me at....    john.hutchinson@ipixel3d.com

Corel wordperfect

Xara Design

  Photoshop

3ds Max

Mudbox

3ds Max

Combustion

Adobe Muse

Hitfilm

Coppercube WebGL

When i meet with my clients I always take notes on what their requesting and get a quick envision of their product. Weather writing a quick script or voice recording them, I'm able to get visualize idea of the product they want me to produce. In most cases I would meet up with my clients again so I can present my concepts and storyboard i created in Coreldraw. The illustrated Storyboard should help my clients reveal whether I am correctly visualizing what they want. Once the clients approve the storyboard or concept blueprints. Its on to developing character enviroments and props.

In this phase I would first 3d model their props and characters without applying textures on them. That way they would see if shapes of their product is correct or not. Although most clients usually want textures applied on the props before viewing so it can go either way. For example gaming industries prop's shaders have to look correct when the props are imported into Stingray. For me I usually require much more of the clients attention when it comes to me lighting the scenes and setting up Special fx so they are correct.

This final phase would require the clients to review the camera views and the animatic phase of their projects. Almost always  clients will want to make changes in the projects, thus I usually start seperating things apart like in 3ds max I do alot of render element passes having characters seperated without the eviroment. I would render the enviroment only with seperated light passess so I can change the value and color of the lights in post. For games I have to make sure the animation have the correct scale and animation timing for programmers before its ready to be exported to WebGL. I always name my assets correctly to be ready to edit in web publishing app.

Independent Technical 3D Artist & Web Content Contractor
My 3D Art
Hardware Tech
Resume
About Me

The Video below shows my basic Autodesk Stingray game skills

Optimized

Above is an animation I made after my heart surgery

This Video Trailer above was created for Neon Ave Studios. It took me 123 hours. Please click on play or touch image above to play video.

 

 

 

Lab Tech Computer repair skills

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The Video to the left will show me dissembling and reassembling a 18 ince screen Alienware Labtop Computer.

Step 1

Remove the base enclosure.

 

 

Step 2

Remove the battery

 

John L. Hutchinson 86 Icefall Avenue Las Vegas, NV 89183 Email: john.hutchinson@ipixel3d.com PROFESSIONAL PROFILE: I am a 3D artist with experienced in translating storyboards and concep arts into Computer Animation for film and other typs of media. I have a knack for solving technical problems, and the willingness to do whatever it takes to get the job done, Qualifications Highlights: · 10 years experiences as a 3ds max Generalist · Community College Animation Instructor/Lab Technician · Assembled desktop and laptop computers · Installed, Modified, Clone, Backup and restored Windows Operation Systems Software Skills: · Autodesk 3ds max · Adobe Photoshop · Autodesk Stingray · Adobe After Effects · Adobe Muse · Xara Vector Designer 3D Graphics Skills: · 3D character and Prop Modeling · UVW Unwrapping&Texturing · Rigging, skinning · CG Lighting · Animating · Web Content Developer ·Video Composite Production Work Highlights: · Created Logo Designs for UCLA Cardiac Heart Transplant Department · Produced 3D Content for Graphic Novel Board Games · Produced Illustrated Logos and Graphical User Interface for Casino Slot play · Produced a shipped game title for iPhones SHIPPED GAME TITLE: Virtual Girlfriend For iPhones (http://www.myvirtualgirlfriendgames.com/Contact.html) Additional samples of my work are available upon request. PROFESSIONAL EXPERIENCE: 3D Artist Intern Neon Ave Studios, Las Vegas Nevada 2017-Current As a Lead Artist I build and setup full scene props and charecters, includind live footage intagration into CG enviroment. Animated it all in 3ds max. Graphic Artist UCLA Hospital, Los Angeles, CA 2013- 2014 Produced high quality still image Logo that represented the Cardiac Heart Transplant Department. 3D Artist Sky Studios, Las Vegas NV 2010-2013 * Used 3ds max and Photoshop to Produced full 3d scene environments for a private client based on their sketch drawings to help shell their board games. 3D Character Animator Wetproductions.com, Las Vegas NV 2009-2010 * Hand animated CGI Female Characters for iPhone games to represent their unique personalities and emotions, so to allow players to engage with characters through different levels of intimacy. 3D Media Display Artist Progressive Gaming International, Las Vegas NV 2006-2008 * Independently developed concept storyboards, Graphic Logos and high quality user interface Art for casino plasma/LCD display technology. * Worked with other teams members to Produce full scene 3d cinematic for casino overhead display to attract and astound players. * Stayed overtime to help other teams reach their deadline projects. Animation Instructor/ Lab Technician CSN, Las Vegas NV 2000-2003 * Taught introductory level 3ds max software. Installed softwares and maintained class computers. * Established a professional, enthusiastic, and friendly environment in the classroom. Used my Portfolio website to demonstrate and inspire what the students could accomplish. EDUCATION: Game Art and Design Classes Art Institute 2D and 3D graphics classes Community College High School Diploma High School Referance:

Plan

How I Work

Storyboard

Create

Publish

click or touch over the image below side to side.

Resume Download

Top

I am available for hiring on a freelance basis and working on-site. Feel free to contact me for face to face Designing Consultation, and for any further questions. Also feel free to view my website samples I did for my clients below.

 

My Old 3D Art Portfolio Site

This test sample website was created for customer with Tablets able to order food at the Chinese buffet restaurant. Please click or touch image icon on left to open site.

This link shows my website skills. How I can build basic front page layout for companies.

Please click or touch image icon on left to open site.

Email me at......john.hutchinson@ipixel3d.com

Home

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Time Line Process

When I meet with clients I'm always asked how fast can you get this project done. So first and foremost Price determines the quality of the product and good assets takes time. Like all numerous projects assets have to be approved. Clients must be serious and not take their time getting back to me for approval. The

speed of any projects getting done is determined by having great preproduction storyboarding and planning. Great preparation will greatly reduce the time it takes to finish the clients product. This of course effects me by making sure to keep my clients updated as much as possible so that my art does not start drifting away from what they request. Below is an example of how long it would take for me to produce a single character. She is in the video I created when I was recovering at the UCLA hospital. Her name is Lillian A Stanford.

     I took about 30 hours to model the whole humanoid female. Her hair was around 15 hours. Her wordrobe cloths took about eight hours.

 

     Although most of the projects I get characters are modelled with cloth on, which  allow me not to have to model the torso and hips. That's becuase the character does not change uniform. Also games characters  are modelled with hair poly for better compatibility to be imported to game engines.

20%

    Texturing would be one of my weak spots. But I have improved after I was discharged from the hospital. The UVW unwrapping of the character took me around 8 hours. The hand painting in 3ds max's viewport canvas and creating the logos in Photoshop took me around 78 hours or more.

For this character i setup CAT (Character Animation Toolkit) to rig the female character in 5 hours. I then used the skin modifier to bind the mesh body and top clothes to the cat rig, which took me about 9 hours. Then I used skin wrap to bind her pants to her lower torso. I just linked her eyes to the cat skull with lookat contraint applied to them.

Eight hours of modification and fixing skin deformations.

Creatures, monsters, aliens and sometimes robots would take me more time to create depending on their  custom shape and complexity. Humanoid characters are easier to create because I could just take one characters hand or leg that I've finish modeling in the  past and use it on the new character.

2D Graphic Arts also require alot of time and concepts depending on its complexity and detail. The Logo on the left took me about 1 hour in xara illustrater and about 3 hours in Paintshop Pro to create. I first layout the vector art and then I painted the shade and dark areas with dodge and burn brush. The Ipixel3d logo below took me 24 hours to create.

 

I mostly use my graphic illustration skills on Graphic User Interface for slots machines and web layout.

Email me at......john.hutchinson@ipixel3d.com